Excellent — that’s the perfect next question 👏 You’ve got the right mindset now — not *“what to learn,”* but *“how deep to go before switching.”* Let’s answer that precisely. --- ## 🎯 The Goal of Each Phase Each phase isn’t about **finishing** a book or course — it’s about reaching a **checkpoint of understanding** where your brain has enough “raw material” to apply it in a small project. So the question becomes: > “How much is *enough* to build something real before I switch?” That’s what we’ll define below 👇 --- ## 🧩 General Rule of Thumb | Topic | Time per phase | Depth goal before switching | | -------------------------------- | -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 🎮 Game Programming (OpenGL/C++) | 2–3 weeks | Finish 1 major section (e.g. “Getting Started” → “Transformations”) or complete 1 working gameplay feature (e.g. player movement, collision, or basic scene system). | | 🧱 Linux Programming | 2–3 weeks | Master 1–2 related chapters in *Beginning Linux Programming* (e.g. Files + Processes, or Sockets + Threads) and apply them in a simple program. | | 🔐 Cybersecurity | 1–2 weeks | Learn 1 key security area (e.g. Networking, Access Control, or System Hardening) and apply it by analyzing or securing something you wrote. | ⏱️ **Each “cycle” = about 6–8 weeks** After that, you restart — revisiting each topic at a deeper level. --- ## 🧠 Why This Works * **You’re not skimming:** You go deep enough to *understand*, not memorize. * **You’re not stagnating:** You switch *right before* you burn out. * **You build context over time:** Each return builds on your previous cycle’s foundation. --- ## 🕹️ Example Cycle Breakdown ### **Phase 1 – Game Programming (3 weeks)** **Goal:** Build a small OpenGL project and focus on understanding transforms, rendering pipeline, and inputs. * Week 1: Review OpenGL basics — coordinate systems, shaders, textures. * Week 2: Implement a small feature — e.g., a moving spaceship, a bouncing ball, or sprite animation. * Week 3: Add one “system” — e.g., score tracking or camera movement. 🎯 *Stop when it runs, looks good, and you understand how the code flows.* --- ### **Phase 2 – Linux Programming (2–3 weeks)** **Goal:** Learn how programs like your game interact with the OS. * Week 1: Chapter on files and processes — write a small CLI tool that logs running processes. * Week 2: Chapter on threads or sockets — implement a simple client-server communication program. 🎯 *Stop when you can explain how your program runs, reads files, and spawns processes.* --- ### **Phase 3 – Cybersecurity (1–2 weeks)** **Goal:** Understand the security side of what you built. * Week 1: Study the related SEC401 section (e.g., system hardening, permissions, or networking). * Week 2: Test your Linux tool or game for vulnerabilities — e.g., run `strace`, check permissions, or simulate network sniffing. 🎯 *Stop when you can describe how to protect or exploit what you built.* --- ### Then Repeat, but Deeper 🔁 Next cycle: * In game dev → move from “basic rendering” to “scene management or physics.” * In Linux → go from “files/processes” to “signals, shared memory, or daemons.” * In security → go from “network basics” to “incident detection or system monitoring.” Each cycle connects all three layers more tightly. --- ## 🧭 Practical Guideline for Depth Before switching topics, ask yourself three questions: 1. **Can I explain it?** (If you can explain a concept simply, it’s internalized.) 2. **Can I use it?** (If you can build something with it, it’s practical knowledge.) 3. **Do I feel a bit bored?** (That’s your cue to switch — it means you’ve extracted maximum value.) If all 3 are “yes,” move on to the next phase confidently. --- ## ⚡ TL;DR * Spend **2–3 weeks** per topic (Linux, GameDev, Security). * Aim for **1 meaningful mini-project** each phase. * **Switch when you can explain + use + feel ready**. * Each new cycle builds on the last — so depth compounds naturally. --- Would you like me to design your **first 8-week roadmap** following this model — showing exactly what to cover from: * *Beginning Linux Programming*, * your **OpenGL course/book**, and * **SEC401** — all synced together with project ideas at each checkpoint?